During the last few months I did a deep dive into the Mobile Apps world, in particular in the Enterprise context. I talked with a lot of industry analysts, vendors and enterprise customers and I would like to clear away some of the smoke and mirrors that abound in this bubbling market.
A first distinction must be made between large “desktop” format mobile devices and the smaller smartphone devices. Even though netbooks and some laptops are very mobile, they provide a very similar user experience and usability to the ubiquitous Desktop PC’s. The availability of thin clients such as Silverlight, Air or uniPaaS extends the reach of the Desktop beyond the office, but it is an evolution – not a revolution. And it’s not what is usually meant by Enterprise Mobility.
The seeds of an upcoming revolution are in the mobile app style, which is exclusively the domain of handheld devices. The usability patterns of apps are very different. One could compare this difference to what happened when the world moved from “green screen” character terminals to “grey screen” graphical user interfaces and powerful personal computers. That is the magnitude of the change to expect.
Another similarity to the early PC era is the proliferation of hardware and operating systems with no or poor compatibility and a very fast rate of change. For an individual developing one app this might be manageable, but for an enterprise that wants to deploy some functionality this becomes very fast a costly nightmare.
Newcomers to Enterprise Mobility often start by thinking that the idea is to transpose an important desktop process to the mobile device “the Citrix way”. Reality is different – mobile apps address specific and concise functions that are very simple to use yet are intimately tied and related to the core enterprise IT.
That is the real challenge and benefit of enterprise mobility. I’ll look at some related technology in a forthcoming post.